New Perk Models

Version: 1.0.0

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Description Replace the stock perk models with this script
  1. Open your mapname.gsc located in usermaps>zm_mapname>scripts>zm and add this to your function main for every perk machine you would like to replace:

    function main()
  2. Add this function to the very bottom of your mapname.gsc:
    The specialty names can be found in _zm_perks.gsh and the vending names are found in each perk gsh such as _zm_perk_sleight_of_hand.gsh.

    Note: Just place the model you want over the prefab for the perks. Also note that this does still require power. Refer to the tutorial of how to turn power on at start if you would like.
  3. Compile and you are done!
  • Jan 18 2016: Released